Founded in 1997 by Alex Garden and Luke Moloney in Vancouver, Canada (a city conducive by nature to nurturing great game developers), Relic set new standards for RTS with its debut product, Homeworld. Taking the year's E3 Expo by storm, Homeworld went on to be named PC Gamer's 1999 "Game of the Year." The world's bestselling PC Game magazine gave Homeworld a 93% rating, going on to say, "Engrossing real-time strategy matched to a vital and visually intense story makes this a gaming experience like no other." Both Checkout.com and IGN.com concurred, calling it the "Best Game of the Year." IGN.com wrote: "Relic not only tackled space, but may have just changed strategy games forever." Since then, Relic continues to develop great titles that go well beyond the standard blood and guts 'shoot-em-up' genre into a new era of interactive entertainment where story and strategy drive development.
In 2004 Relic joined the THQ, Inc. family of external studios, allowing the team to expand their vision and begin development of next generation content . As platforms evolve and provide the opportunity for even more immersive game-play, Relic has set its sights - from the Windows environment to the leading consoles emerging today - on becoming the industry leader. The key is always 'the game' and pushing the limits of where it can take us all.