Top 10 Games

1 Castle of the Winds: A Question of Vengeance
2 Fools Errand
3 Descent
4 Warzone 2100
5 Fish Fillets
6 Wild Metal Country
7 Hidden And Dangerous
8 Freespace 2
9 Descent II
10 Defender of the Crown

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Online Gaming News

WiiWare Week Round Up March 15 @ 5 AM

Mark Graham writes "All this week, UK games development site Develop has been running a series of articles under its 'WiiWare Week' banner, analyzing developer's affections for, and the potential success of Nintendo's upcoming WiiWare digital distribution platform. Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue) and talking up the service's access to a wide audience to win over development support. It features commentary from both established developers (such as David Braben, creator of Elite, and Scott Orr, creator of Madden) — and indie teams (developers of new WiiWare games Pop and Gravitronix) making launch games for the service."

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Microsoft Cuts Prices for Xbox 360 in Europe (NewsFactor) March 11 @ 12 AM

NewsFactor - In the shoot-out between video-game consoles, Microsoft has drawn a new weapon -- a major price cut in Europe. Beginning March 14, the 20GB Xbox 360 with one wireless controller will cost 270 euros (US$414), 80 euros cheaper. The Elite, with a 120GB hard drive, will be 370 euros (US$568), down 80 euros. And the Arcade entry-level model, with no hard drive, will drop 80 euros to 200 euros (US$307).

Third Annual Carolina Games Summit Announced December 14 @ 4 PM

GOLDSBORO, N.C. (December 13, 2007) - The Carolina Games Summit, formerly known as the Goldsboro Gaming Expo, will be held 10 a.m.-9 p.m. on Saturday, January 26, 2008 at Wayne Community College. Tickets are available to the public for $10 each and may be purchased online or at the door. The event includes industry speakers, video game tournaments, live music, exhibition booths and educational sessions. An exciting mix of fun, academic opportunities and career exploration has been created for students, aspiring game developers, educators and professionals alike. Last year's summit doubled in size over the inaugural year, attracting over 1,400 participants to compete in 18 tournaments and experience more than 20 speakers from a variety of game development firms and educational institutions. To build on this phenomenal growth, organizers have added bands such as Select Start to recreate theme songs from popular games using classical instruments. In addition, students and budding game developers will have the chance to display their work in the newly created student showcase room. Hands-on training sessions will also be a first at the next Carolina Games Summit, where seasoned game development professionals and college educators will lead tutorials on how to use game content creation tools including Adobe PhotoShop, Autodesk Maya and leading game engine software. A range of presenters including corporate executives, creative leaders and educators have committed to unveil business strategies, development techniques and more at the event. Distinguished speakers include: Alexander Macris, Co-Founder, President, CEO - Themis Group, Durham, NC Bruce Shankle, Senior Software Development Engineer, DirectX – Microsoft Game Studios, Redmond, WA David Sipple, President – Music Wizard Group, Longmont, CO Dana Cowley, Public Relations Manager - Epic Games, Cary, NC Joel Gonzales, Engineer - 1st Playable Productions, Troy, NY Attendees may participate in sponsored tournaments and enjoy unlimited free play on full-size classic arcades as well as the latest consoles and computer gaming systems. Outdoor attractions include the U.S. Army Mission Support Battalion’s "Adventure Van," a unique simulation system contained in an 18-wheel tractor-trailer, and the Panasonic Living in HD flagship truck, which includes the world’s largest plasma TV, all 103” of it. Visit the official web site,, for a listing of events and additional details. Contact the event organizers, Phi Beta Lambda club advisors Michael Everett and Tracy Schmeltzer, at (919) 735-5151 or [email protected] for more information on attending, exhibiting or speaking at the Carolina Games Summit. Wayne Community College Phi Beta Lambda is a chapter in the college division of FBLA-PBL Inc. and is a registered 501(c)3 non-profit organization. The mission of FBLA-PBL Inc. is to bring business and education together in a positive working relationship through innovative leadership and career development programs. Wayne Community College, located in Goldsboro, N.C., is a public, two-year college serving more than 14,000 individuals annually as well as business and industry, and other groups in its service area with quality, economical, convenient learning opportunities.

Child's Play 2007 Gets Underway November 3 @ 1 AM

It is well worth mentioning that a post by Tycho over on the Penny Arcade site signals the kickoff for Child's Play 2007. This year they have over 30 hospitals spread across five countries, and (as always) every little bit helps. From Mr. Brahe's post: "At the last Child's Play dinner, a man whose son was currently staying at Seattle Children's Hospital - he'd left him temporarily, to attend - literally could not produce the words to thank me. The depth of his appreciation bordered on anguish. I hardly knew how to respond, other than attribute those comforts to their true authors. The opportunity to be excellent has arisen again. Just as in years past, visit the site proper, choose your favorite hospital, and select your toy. We promise to let you know how incredible you are at regular intervals."

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The History of Metroid October 25 @ 11 PM

Just in time for the EU launch of Metroid Prime 3, Eurogamer has a retrospective on the Metroid series well worth checking out. "The first Metroid presciently set the tone for the future of the franchise by appearing first on a struggling format and only reaching foreign shores after lengthy delays. Metroid was initially released only for the Famicom Disc System in 1986. The FDS was one of Nintendo's first attempts to monkey around with new storage methods, but its success was limited and it never made it beyond Japan. One year later, Metroid finally appeared on the plain old NES in North America and then, another year later, we pox-ridden Europlebs were deemed worthy of having a copy to call our own. Hmm. Sounds familiar."

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Xbox 360 launches Arcade model to challenge Wii (AFP/File) October 24 @ 9 AM

AFP/File - Microsoft on Tuesday began US sales of a scaled-down Xbox 360 model billed by some analysts as a doomed bid to unseat Nintendo's Wii console as ruler of the casual video game market.

Xbox 360 launches Arcade model to challenge Wii (AFP) October 24 @ 1 AM

AFP - Microsoft on Tuesday began US sales of a scaled-down Xbox 360 model billed by some analysts as a doomed bid to unseat Nintendo's Wii console as ruler of the casual video game market.

Families, Here Comes Your Xbox 360 (NewsFactor) October 23 @ 8 PM

NewsFactor - As the holiday season approaches, imagine the whole family gathered around an Xbox 360. That picture of domestic gaming bliss is undoubtedly in Microsoft's mind, with its release Monday of the Xbox 360 Arcade for families.

E For All Attendance Lackluster October 22 @ 9 PM

Despite the upbeat tone of IDG's official release about the first 'E for All', commentators are noting that the reported figure of 18,000 attendees is lower than expected. Wired is blunt about it: E For All has nothing on PAX. "Penny Arcade Expo was everything E For All dreams of being: a well-attended show packed wall-to-wall with crazy game fans. But it's also inexpensive: three days and two nights of musical performances for way, way less money than an E For All ticket, let alone the additional cost of Video Games Live. And it's got a whole mess of community events, like panels, gaming rooms, and other opportunities that make E For All's extracurriculars look slim. The show floor is just one part of PAX, but it's practically all of E For All."

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The Making of The Longest Journey October 19 @ 11 PM

Rock, Paper, Shotgun is hosting an interview/retrospective with Ragnar Tørnquist talking about the classic point-and-click adventure game The Longest Journey. The piece starts off with a surprise: the game was originally intended to be a platformer. "I wanted to tell a story, a specific story - and that's why we ended up making an adventure rather than an RPG or an action game ... We were all fans of the classic adventures from LucasArts and Sierra, and I'd made a bunch of text adventures on the Commodore 64 back in the day, so the genre was a natural match. But in the end it was all about the story, and finding the gameplay mechanics to suit that."

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